CFG :


Kod:
echo

echo ARROW KEYS to move and buttons near for other stuff
echo freezetime WASDA to buy guns (Q-A pistols W-S smg's... E-D sigh...)
echo PGDN for kevlaw + helm
echo R for ak/colt
echo get full nades with KP_PLUS or new nades with KP_ENTER
echo bomb is PGUP
echo cycle nades on ENTER

unbindall


bind "`" "toggleconsole"

bind "ESCAPE" "cancelselect"


bind "MOUSE1" "+attack"

bind "MOUSE2" "+attack2"

bind "MOUSE3" "+jump"

bind "MOUSE4" "+speed"
			// WALK - set to mouse5 depending on thumb button side

bind "UPARROW" "+forward"

bind "LEFTARROW" "+moveleft"

bind "DOWNARROW" "+back"

bind "RIGHTARROW" "+moveright"
bind "KP_INS" "+reload"




bind "DEL" "drop"

bind "HOME" "+showscores"		// toggle needed
bind "END" "+use"

bind "F9" "pause"

bind "RCTRL" "+duck"



bind "KP_END" "slot1"			// PRIMARY
bind "KP_DOWNARROW" "slot2"		// SECONDARY
bind "KP_PGDN" "slot3"			//
KNIFE
bind "ENTER" "slot4"			// NADE CYCLE

bind "PGUP" "slot5"			// BOMB

bind "6" "slot6"

bind "7" "slot7"

bind "8" "slot8"

bind "9" "slot9"

bind "0" "slot10"


bind "b" "buymenu"

bind "=" "teammenu"			// Switch teams

bind "u" "messagemode2"			// TEAM CHAT

bind "y" "messagemode"			// CHAT ALL

bind "," "jpeg"

bind "KP_RIGHTARROW" "+voicerecord"	// Push to Talk mic button
voice_enable 1				// 0 to listen to music without 	

	

bind "F1" "autobuy"

bind "F2" "rebuy"

bind "F3" "askconnect_accept"

bind "F4" "bug"




//mouse (tuned for razer diamondback)
echo Mouse settings - raw input + accel off ((RECOMMEND USER EDIT))
sensitivity 1.337
zoom_sensitivity_ratio_mouse 0.79
m_rawinput 1
m_customaccel 0
m_customaccel_exponent 1.05
m_customaccel_max 0
m_customaccel_scale 0.04
m_mouseaccel1 0
m_mouseaccel2 0
m_mousespeed 1
mc_accel_band_size 34.0
sixense_aim_freeaim_accel_band_exponent 1.0				
sixense_aim_freeaim_accel_band_size 20.0				  
sv_accelerate 10								
sv_noclipaccelerate 5					
sv_specaccelerate 5  

//godspeed
rate 40000
cl_updaterate 102
cl_cmdrate 102
cl_interp_ratio 1
cl_interp 0.01



//crosshair defaults
cl_crosshairalpha "200"

cl_crosshaircolor "4"

cl_crosshaircolor_b "50"

cl_crosshaircolor_g "250"

cl_crosshaircolor_r "50"

cl_crosshairdot "0"

cl_crosshairscale "0"

cl_crosshairsize "5"

cl_crosshairthickness "0.5"

cl_crosshairusealpha "1"

//the numbers mason....what do they mean? take us back!!
echo net graph centered and lowered

net_graph 1
net_graphpos 2
net_graphheight 0


//buy menu
echo if it bleeds... ((RECOMMEND USER EDIT))
echo cant bind buy incendiary yet

bind Q "buy deagle"
bind W "buy mp7" // can buy as T
bind E "buy nova"
bind R "buy m4a1; buy ak47"
bind T "buy ssg08"
bind A "buy tec9" // no ct gun
bind S "buy ump45"
bind D "buy bizon" // can buy as CT
bind F "buy sg556; buy aug"
bind G "buy awp"
bind H "buy m249"
//bind J saved for new guns galil famas equivalent
//bind K saved for new guns lazers hl3
bind PGDN "buy vesthelm; buy vest"
bind KP_PLUS "buy hegrenade; buy flashbang; buy smokegrenade; buy defuser"
bind KP_ENTER "buy molotov; buy indendiary ;buy decoy"
bind backspace "buy defuser"

//FULL buymenu (incomplete)





//RADIO CVARS
//voice (console code)

//Cover me! (coverme)
//You take the point! (takepoint)
//Hold this position! (holdpos)
//Regroup team! (regroup)
//Follow me (followme)
//Taking fire, need assistance! (takingfire)

//Go go go! (go)
//Team, fall back! (fallback)
//Stick together! (sticktog)
//Get in position and wait for my go! (getinpos)
//Storm the front! (stormfront)
//Report in team! (report)

//Roger that!/Affirmative! (roger)
//Enemy spotted! (enemyspot)
//Need backup! (enemyspot)
//Sector Clear (sectorclear)
//I'm in position. (inposition)
//Reporting in. (reportingin)
//Get out of there, it's gonna blow! (getout)
//Negative! (negative)
//Enemy Down! (enemydown)

echo whats goin on with that radio... ((RECOMMEND USER EDIT))
bind "ins" "roger"
bind "kp_home" "negative"
bind "kp_uparrow" "takingfire"
bind "kp_pgup" "holdpos"
bind "kp_leftarrow" "enemyspot"
bind "kp_5" "say_team Bomb Here Need Cover/Backup"


echo
echo thx to h0lm for additional CSGO cvars
// These three reposition the gunmodel to mimic css more closely.
viewmodel_offset_x 2
viewmodel_offset_y 4
viewmodel_offset_z -2

// These two removes the shifting of the arm when crouching down.
cl_viewmodel_shift_left_amt 0
cl_viewmodel_shift_right_amt 0

// This removes the bobbing of the weapon back and forth, when you run.
cl_bob_lower_amt 0

cl_righthand 0
cl_autoweaponswitch 1
snd_mixahead 0.05