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Zobacz pełną wersję : Mało fps ?! już nie ! ,oraz przydatne bindy,al



loreN
21-04-2008, 10:37
Zaczne może tak :w Tym poście dowiecie się wielu Bardzo przydatnych Configów i.t.p...

A więc zaczynamy... Wpierw Podam Przydatne Aliasy,Bindy do Cs:s..


->
Chodzenie na kucaka bez trzymania przycisku:
Kod:


alias "duckSTART" "+duck; bind CTRL duckSTOP"
alias "duckSTOP" "-duck; bind CTRL duckSTART"
bind "tu wpisz klawisz" "duckSTART"




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Zmiana celownika z dynamicznego na niedynamiczny i odwrotnie
Kod:


alias dcr "dcr1"
alias dcr1 "cl_dynamiccrosshair 1; alias dcr dcr2"
alias dcr2 "cl_dynamiccrosshair 0; alias dcr dcr1"
bind "tu wpisz klawisz" "dcr"


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Wszystkie bronie w prawej ręce, a noż w lewej
Kod:


bind "1" "slot1; cl_righthand 1"
bind "2" "slot2; cl_righthand 1"
bind "3" "slot3; cl_righthand 0"
bind "4" "slot4; cl_righthand 1"
bind "5" "slot5; cl_righthand 1"
bind "6" "slot6; cl_righthand 1"
bind "7" "slot7; cl_righthand 1"
bind "8" "slot8; cl_righthand 1"
bind "9" "slot9; cl_righthand 1"


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Rozmowa przez mikrofon bez trzymania klawisza:
Kod:


alias voiceON "+voicerecord; bind tu wpisz klawisz voiceOFF"
alias voiceOFF "-voicerecord; bind tu wpisz klawisz voiceON"
bind "tu wpisz klawisz" "voiceON"

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Zrobienie screena z gry bez napisów, radaru itp.:
Kod:


alias takesnap ".cs_on; wait; wait; snapshot;
.cs_off; wait; wait; developer 1; echo Screenshot Complete; developer 0"
alias .cs_on "clear; hud_draw 0;
cl_observercrosshair 0; crosshair 0;
r_drawviewmodel 0; hideradar; net_graph 0; scr_centertime 0"
alias .cs_off "hud_draw 1; cl_observercrosshair 1;
crosshair 1; r_drawviewmodel 1; drawradar; net_graph 3; scr_centertime 8"

bind "tu wpisz klawisz" "takesnap"


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Gdy ty przeładowujesz magazynek twoja drużyna dostaje informacje o przeładowaniu:
Kod:


alias reload "+reload; say_team Przeladowuje magazynek osłaniac mnie"
bind "r (albo inny klawisz którym robicie Reload)" "reload"


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Gdy ty robrajasz bombe twoja drużyna jest o tym informowana
Kod:


alias +def "+use; coverme; say_team Osłaniac mie rozbrajam bombe"
alias -def "-use"

bind "tu wpisz klawisz" "+def"


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Gdy ty podkładasz bombe twoja drużyna jest o tym informowana:
Kod:


alias +c4 "weapon_c4; +duck; +attack; coverme;
say_team Cover me I'm planting the bomb"
alias -c4 "-duck; -attack"

bind "tu wpisz klawisz" "+c4"


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Kolor celownika zmienia się gdy ty strzelasz:
Kod:


alias +kolor "+attack; wait; adjust_crosshair"
alias -kolor "-attack; wait; adjust_crosshair"

bind "MOUSE1" "+kolor"


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Zwiększanie, zmniejszanie glosności dwoma klawiszami:
Kod:


alias "vol0" "volume 0.0; developer 1; echo -[ volume 0% ]-; developer 0; alias volup vol1; alias voldown vol0"
alias "vol1" "volume 1.0; developer 1; echo -[ volume 10% ]-; developer 0; alias volup vol2; alias voldown vol0"
alias "vol2" "volume 2.0; developer 1; echo -[ volume 20% ]-; developer 0; alias volup vol3; alias voldown vol1"
alias "vol3" "volume 3.0; developer 1; echo -[ volume 30% ]-; developer 0; alias volup vol4; alias voldown vol2"
alias "vol4" "volume 4.0; developer 1; echo -[ volume 40% ]-; developer 0; alias volup vol5; alias voldown vol3"
alias "vol5" "volume 5.0; developer 1; echo -[ volume 50% ]-; developer 0; alias volup vol6; alias voldown vol4"
alias "vol6" "volume 6.0; developer 1; echo -[ volume 60% ]-; developer 0; alias volup vol7; alias voldown vol5"
alias "vol7" "volume 7.0; developer 1; echo -[ volume 70% ]-; developer 0; alias volup vol8; alias voldown vol6"
alias "vol8" "volume 8.0; developer 1; echo -[ volume 80% ]-; developer 0; alias volup vol9; alias voldown vol7"
alias "vol9" "volume 9.0; developer 1; echo -[ volume 90% ]-; developer 0; alias volup vol10; alias voldown vol8"
alias "vol10" "volume 10.0; developer 1; echo -[ volume 100% ]-; developer 0; alias volup volmax; alias voldown vol9"
alias "volmax" "developer 1; echo Volume MAX ; developer 0"


alias "volup" "vol2"
alias "voldown" "vol0"
alias "mute" "vol0"

bind "tu wpisz klawisz" "volup"
bind "tu wpisz klawisz (INNY !! )" "voldown"

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Zmiana widoku ręki z lewej na prawą jednym klawiszem

Kod:


alias prawa "cl_righthand 1; bind tu wpisz klawisz lewa"
alias lewa "cl_righthand 0; bind tu wpisz klawisz prawa"
bind "tu wpisz klawisz" "prawa"




(uważam ten skrypcik za bardzo fajowy....Sądze że przydaje się znacznie do grania podczas odpowiednich taktyk , kiedy wiemy gdzie mamy stać..wtedy mozeby sobie "zwiększyć , zmiejszyć" kąt strzelania... Sprawdzcie sami !! )




W miejscach "tu wpisz klawisz" wpisujemy klawisz który chcemy zbindować...
Na Przykład :

Kod:


alias prawa "cl_righthand 1; bind tu wpisz klawisz lewa"
alias lewa "cl_righthand 0; bind tu wpisz klawisz prawa"
bind "tu wpisz klawisz" "prawa"


(tak jest napisane w poradniku)
Kod:


alias prawa "cl_righthand 1; bind q lewa"
alias lewa "cl_righthand 0; bind q prawa"
bind "q" "prawa"


Tak to wygląda przynajmiej w Moim cfg.
Chyba dobrze napisałem All więc raczej nie będzie żadnych problemów..

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Następnie...Dla Wielu graczy problemem w CS:s jest mała ilość fps... Cóż jeśli chcecie coś z Tym zrobic to chętnie pomogę... Oto Parę Gotowych Configów Które mogą zwiększyć tobie ilość fps nawet o 100% ..sprawdzcie sami...

-> cfg nr.1
Kod:



cl_show_splashes 0
cl_showfps 2
net_graph 3
cl_ejectbrass "0"
cl_show_bloodspray "0"
cl_show_splashes "0"
cl_scalecrosshair "1"
cl_radartype "1"
mp_decals "200"
mat_antialias "0"
mat_bufferprimitives "1"
mat_bumpbasis "0
mat_bumpmap "0"
mat_compressedtextures "0"
mat_dxlevel "70"
mat_fastnobump "1"
mat_fastspecular "0"
mat_filterlightmaps "1"
mat_forceaniso "0"
mat_forcedynamic "0"
mat_loadtextures "1"
mat_mipmaptextures "1"
mat_picmip "1"
mat_reducefillrate "1"
mat_showwatertextures "0"
mat_specular "0"
mat_trilinear "0"
mat_vsync "0"
muzzleflash_light "0"
r_3dsky "0"
r_ambientlightingonly "1"
r_modellodscale ".4"
r_shadows "0"
r_drawlights "0"
r_DispUseStaticMeshes "0"
r_shadows "0"
r_shadowrendertotexture "0"
r_eyes "0"
r_mmx "1"
r_sse "1"
r_sse2 "1"
r_teeth 0
r_drawrain "0"
r_decals "200"
r_dynamic "0"
r_shadows "0"
r_shadowmaxrendered "0"
r_shadowrendertotexture "0"
r_rootlod "7"
r_renderoverlayfragment "0"
r_maxmodeldecal "1"
r_lod "3"
r_drawdecals "0"
rope_smooth "0"
r_worldlights "2"
r_updaterefracttexture "0"
r_RainSplashPercentage "0"
r_RainSimulate "0"
rope_wind_dist "0"
violence_hgibs "0"
mat_forcemanagedtextureintohardware 1
mat_forcemanagedtextureintohardware 0
budget_show_history 0
cl_ejectbrass 0
cl_phys_props_enable 0
cl_phys_props_max 0
cl_radartype 1
cl_ragdoll_physics_enable 1
cl_show_bloodspray 1
cl_show_splashes 1
fog_enable 0
fog_enable_water_fog 0
fps_max 129
mat_bloom 0
mat_bumpmap 0
mat_clipz 0
mat_fastnobump 1
mat_fastspecular 1
mat_mipmaptextures 1
mat_picmip 2
mat_specular 0
mat_trilinear 0
mp_decals 50
muzzleflash_light 0
r_avglight 0
r_decal_cullsize 1
r_decals 50
r_dispfullradius "2"
r_drawdetailprops 0
r_drawropes 0
r_dynamic 0
r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyes 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_lightaverage "0"
r_lightinterp "0"
r_lod 5
r_mmx 1
r_propsmaxdist 100
r_rainalpha 0
r_rainalphapow 0
r_raindensity 0
r_rainlength 0
r_RainProfile 0
r_rainradius 0
r_RainRadius 0
r_RainSideVel 0
r_RainSimulate 0
r_rainspeed 0
r_rainwidth 0
r_RainSplashPercentage 0
r_renderoverlayfragment "0"
r_rootlod "2"
r_shadowmaxrendered "-1"
r_shadowrendertotexture "0"
r_worldlightmin "1"
r_worldlights "1"
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
cl_show_bloodspray "1"


-> cfg nr.2



echo "Cfg Loading"

//GFX CONFIG//

//CL//


cl_ejectbrass "0"
cl_interp "0.03"
cl_interpolate "1"
cl_phys_props_enable "0"
cl_ragdoll_physics_enable "1"
cl_show_bloodspray "0"
cl_show_splashes "0"
cl_ragdoll_collide "0"
cl_cmdrate 101
cl_updaterate 101 //mat//


mat_antialias "0"
mat_bufferprimitives "1"
mat_bumpbasis "0"
mat_clipz "0"
mat_compressedtextures "1"
mat_dxlevel "70"
mat_fastnobump "1"
mat_fastspecular "1"
mat_bumpmap "0"
mat_specular "0"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_forceaniso "0"
mat_forcehardwaresync "1"
mat_loadtextures "1"
mat_mipmaptextures "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_trilinear "0"
mat_vsync "0"
//General//


fps_max "500"
mp_decals "1"
rate "250000"

muzzleflash_light "0"
con_enable "1"
fog_enable_water_fog "0"
gl_clear "1"

rope_averagelight "0"
rope_smooth "0"
rope_subdiv "0"

sv_voicecodec "voice_speex"
//r//


r_3dnow
r_avglight "0"
r_decal_cullsize "1"
r_decals "0"
r_dispfullradius "0"
r_drawdetailprops "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_lightaverage "0"
r_lightinterp "0"
r_lod "2"
r_mmx
r_modellodscale "0.3"
r_PhysPropStaticLighting "0"
r_propsmaxdist "500"
r_renderoverlayfragment "0"
r_rootlod "2"
r_shadowmaxrendered "-1"
r_shadowrendertotexture "0"
r_shadows "0"
r_sse
r_sse2
r_teeth "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_worldlightmin "1"
r_worldlights "1"
r_eyeglintlodpixels "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
echo "Cfg Loaded"



cl_ragdoll_physics_enable 0
cl_phys_props_enable 0
mat_fastnobump 1
cl_show_splashes 0
mat_bumpmap 0
mat_specular 0
mp_decals 0
r_lod 5
mat_picmip 2
r_decals 0
r_shadows 0
budget_show_history 0
cl_ejectbrass 0
cl_phys_props_max 0
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
cl_show_bloodspray "1"
Ť01:08:58ť {Pentagram`rr`aw} cl_interp 0.1
Ť01:09:00ť {Pentagram`rr`aw} cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_cmdrate 100
cl_updaterate 100
cl_rate 20000
cl_smooth 0
rate 25000



-> cfg nr.3
Kod:



muzzleflash_light "1"
cl_buy_favorite_quiet "1"
cl_buy_favorite_nowarn "0"
cl_autowepswitch "1"
cl_autohelp "1"
cl_radartype "0"
cl_radaralpha "200"
cl_locationalpha "150"
cl_crosshaircolor "1"
cl_dynamiccrosshair "0"
cl_scalecrosshair "1"
cl_crosshairscale "1200"
cl_crosshairalpha "200"
cl_crosshairusealpha "1"
spec_scoreboard "0"
cl_spec_mode "3"
cl_righthand "1"
cl_team "default"
cl_class "default"
closecaption "0"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
crosshair "1"
cl_observercrosshair "1"
cam_command "0"
cam_snapto "0"
cam_idealyaw "90"
cam_idealpitch "0"
cam_idealdist "64"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
joy_name "joystick"
joy_forwardthreshold "0.15"
joy_sidethreshold "0.15"
joy_pitchthreshold "0.15"
joy_yawthreshold "0.15"
joy_forwardsensitivity "-1"
joy_sidesensitivity "-1"
joy_pitchsensitivity "1"
joy_yawsensitivity "-1"
joy_wingmanwarrier_centerhack "0"
joy_wingmanwarrier_turnhack "0"
joy_diagonalpov "0"
cl_upspeed "320"
cl_forwardspeed "400"
cl_backspeed "400"
lookspring "0"
lookstrafe "0"
joystick "0"
m_pitch "0.022"
m_filter "0"
sensitivity "3"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_idealpitchscale "0.8"
cl_showfps "1"
net_graph "3"
net_scale "5"
net_graphpos "111"
net_graphsolid "1"
voice_modenable "1"
hud_fastswitch "1"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
scene_showlook "0"
scene_showmoveto "0"
func_break_max_pieces "15"
suitvolume "0.25"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_skyname "de_cobble"
sv_backspeed "0.6"
voice_forcemicrecord "1"
voice_enable "1"
voice_scale "1"
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
adsp_debug "0"
dsp_dist_max "1440.0"
dsp_dist_min "0.0"
snd_mixahead "0.1"
snd_musicvolume "1.0"
volume "0.3"
snd_pitchquality "1"
snd_digital_surround "0"
sv_forcepreload "0"
sv_voiceenable "1"
sv_logbans "0"
sv_log_onefile "0"
sv_logecho "1"
sv_logfile "1"
sv_logsdir "logs"
dsp_enhance_stereo "0"
dsp_volume "1.0"
dsp_slow_cpu "0"
cl_allowupload "1"
mp_decals "200.000000"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "1"
r_eyegloss "1"
skill "1"
r_aspectratio "0"
con_enable "1"
cl_allowdownload "1"
cl_forcepreload "0"
cl_soundfile "sound/player/jingle.wav"
cl_logofile "materials/vgui/logos/bad.vtf"
cl_timeout "30"
cl_showpluginmessages "1"
password ""
cl_cmdrate "30"
name "WyImaginowany"
cl_cmdbackup "2"
cl_updaterate "20"
sv_unlockedchapters "1"
bgmvolume "1"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "256"
vprof_graphwidth "512"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "66.666666667"
budget_history_numsamplesvisible "100"
budget_show_history "1"
budget_show_averages "0"
budget_show_peaks "1"
budget_averages_window "30"
budget_peaks_window "30"
budget_bargraph_background_alpha "128"


-> cfg nr.4
Kod:


//Commands in autoexec.cfg:

cl_detaildist 0
cl_drawshadowtexture 0
cl_ejectbrass 1
cl_forcepreload 1
cl_phys_props_enable 0
cl_ragdoll_physics_enable 1
cl_ragdoll_collide 1
cl_show_bloodspray 1
cl_show_splashes 0
cl_showfps 1
cl_smooth 0
fog_enable 0
fog_enable_water_fog 0
lod_Enable 0
mat_bloom 0
mat_bumpmap 0
mat_compressedtextures 1
mat_drawwater 0
mat_forcehardwaresync 3
mat_fullbright 1
mat_mipmaptextures 1
mat_monitorgamma 1.6
mat_picmip 2
mat_reducefillrate3
mat_specular 0
mp_decals 0
muzzleflash_light 0
r_avglight0
r_decals 0
r_dispfullradius 2
r_DispUseStaticMeshes 0
r_drawflecks 0
r_drawlights 0
r_drawmodeldecals 0
r_drawparticles 0
r_drawrain 0
r_drawropes 0
r_drawtranslucentrenderables 0
r_dynamic 0
r_fastzreject 1
r_lightaverage 0
r_lightinterp 0
r_lod 0
r_modellodscale 0
r_occlusion 0
r_rainsimulate 0
r_renderoverlayfragment 0
r_rootlod 7
r_shadows 0
r_waterforceexpensive 0
mat_dxlevel 81
net_graph 0

(osobiście Tego używam...)

-> cfg nr.5
Kod:



muzzleflash_light 0
cl_phys_props_enable 0
cl_phys_props_max 0
cl_ragdoll_physics_enable 0
cl_show_splashes 0
cl_smooth 0
fog_enable 0
fog_enable_water_fog 0
mat_bloom 0
mat_bumpmap 0
mat_clipz 0
mat_dxlevel 81
mat_fastnobump 1
mat_fastspecular 1
mat_mipmaptextures 0
mat_specular 0
r_avglight 0
r_decals 200
r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_propsmaxdist 600
r_rainradius 0
r_rainsimulate 0
r_rainsplashpercentage 0
r_rootlod 1
cl_showfps 1
con_enable 1
showhitlocation 1
soundscape_fadetime 9999
soundscape_flush
cl_c4dynamiclight 1
fps_max 101
r_decals 200
mp_decals 100
net_graph 0
cl_showfps 1
cl_interp 0.01
cl_radartype 1
cl_show_bloodspray 0
cl_ejectbrass 0
cl_scalecrosshair 1
cl_ejectbrass 0
cl_show_splashes 0
cl_show_bloodspray 0
r_3dsky 0
r_shadows 0
r_eyes 0
r_teeth 0
r_drawrain 0
r_dynamic 0
r_modellodscale 0.1
r_drawlights 0
r_DispUseStaticMeshes 0
fog_enable 0


-> cfg nr.6



fps_max "100"
jpeg_quality "100"
cl_smooth "0"
fog_enable "0"
mat_bumpmap "0"
mat_mipmaptextures " 1"
mat_specular "0"
mp_decals "0"
r_decal_cullsize "0"
r_lod "1"
r_propsmaxdist "1000"
r_rainradius "0"
r_rainsimulate "0"
r_rainsplashpercentage "0"
r_mmx "1"
r_sse "1"
r_sse2 "1"
r_shadows "0"
cl_phys_props_enable "0"
cl_ejectbrass "0"
cl_show_splashes "0"
mp_decals "0"
mat_bufferprimitives "1"
mat_bumpbasis "0"
mat_bumpmap "0"
mat_dxlevel "80"
mat_fastnobump "1"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_forceaniso "0"
mat_forcedynamic "0"
mat_loadtextures "1"
mat_mipmaptextures "1"
mat_picmip "1"
mat_reducefillrate "1"
mat_showwatertextures "0"
mat_specular "0"
muzzleflash_light "0"
r_modellodscale "0.1"
r_drawlights "0"
r_DispUseStaticMeshes "0"
r_waterforceexpensive "0"
r_shadowrendertotexture "0"
r_rootlod "2"
r_decals "50"
r_dynamic "0"
r_WaterDrawReflection "1"
r_WaterDrawRefraction "1"
violence_hgibs "0"
budget_show_history "0"





-> cfg nr.7 (tutaj macie ALL Dokładnie wytłumaczone Co jest do czego ! ,jakie skrypty do czego się wiążą... Według mnie bardzo to pomaga... ponieważ gdy czasem cos spiepszymy to możemy to naprawić właśnie dzięki wiedzy Gdzie co się znajduje !!

Kod:


unbindall

//--[movement]---------------------------------

bind "w" "+forward"
bind "s" "+back"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "c" "+duck"
bind "/" "+duck"
bind "SPACE" "+jump"
bind "ALT" "+cjump"
bind "SHIFT" "+speed"

//--[weapons]----------------------------------

bind "q" "lastinv"
bind "r" "+reload"
bind "1" "slot3"
bind "2" "slot2"
bind "3" "slot1"
bind "4" "use weapon_hegrenade"
bind "5" "slot5"
bind "6" "slot6"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MWHEELDOWN" "use weapon_flashbang"
bind "MWHEELUP" "use weapon_smokegrenade"[/code]

//--[misc. binds]------------------------------

bind "f" "+use"
bind "g" "drop"
bind "e" "impulse 100" // flashlight
bind "t" "impulse 201" // spray
bind "z" "nightvision"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "m" "chooseteam"
bind "b" "buymenu"
bind "n" "buyequip"
bind "`" "toggleconsole"
bind "F10" "jpeg"
bind "F8" "timeleft"
//--[buy script]----------------

bind "KP_HOME" "buy vest"
bind "KP_UPARROW" "buy vesthelm"
bind "KP_PGUP" "buy defuser"
bind "KP_LEFTARROW" "buy hegrenade"
bind "KP_5" "buy flashbang"
bind "KP_RIGHTARROW" "buy smokegrenade"
bind "KP_END" "buy deagle"
bind "KP_DOWNARROW" "buy ak47; buy m4a1"
bind "KP_PGDN" "buy awp"
bind "KP_INS" "buy primammo"
bind "KP_DEL" "buy secammo"
//--[talking]----------------------------------

bind "o" "messagemode"
bind "p" "messagemode2"
//--[voice chats]------------------------------

bind "f1" "+spotted"
bind "f2" "+help"
bind "f3" "+cover"
bind "f4" "+go"
//--[xhair toggles]----------------------------

bind "F5" "xhcolor"
alias xhcolor "incrementvar cl_crosshaircolor 0 4 1"

//--[name]-------------------------------------

name "Wolfplayer"

bind "F12" "nametoggle"
alias nametoggle "name1"
alias name1 "alias nametoggle name2; name mo*calvin"
alias name2 "alias nametoggle name1; name WolfPlayer"

//--[mouse]------------------------------------

m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
sensitivity "3.5"
m_filter "0"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1[/code]

//--[network]----------------------------------

net_graph "0"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
cl_allowdownload "1"
cl_cmdrate "30"
cl_cmdbackup "2"
cl_updaterate "20"
cl_allowupload "1"

//--[general]-----------------------------------

con_enable "1"
cl_showfps "0"
fps_max "300"
cl_autowepswitch "0"
hud_fastswitch "1"
cl_radaralpha "200"
crosshair "1"
cl_crosshaircolor "0"
cl_dynamiccrosshair "1"
cl_scalecrosshair "1"
cl_crosshairscale "1500"
cl_crosshairalpha "200"
cl_crosshairusealpha "0"

cl_autohelp "0"
cl_radartype "0"
cl_righthand "1"
jpeg_quality "100"
skill "1"
showhitlocation "1"
cl_upspeed "320"
cl_forwardspeed "400"
cl_backspeed "400"
cl_logofile "materials/vgui/logos/mo-cssp-01.vtf"

//--[definitions]------------------------------

//r_lod -1 -- worse texture quality, big fps boost
//mat_clipz 0 -- water wuality taken off, more fps (-dxlevel 90 -clipz 0 in command line)
//r_propsmaxdist 1000 and less -- less objects fading distance = better performance
//--[tweaks]------------------------------------

r_lod "-1"
mat_clipz "0"
r_propsmaxdist "1000"
mat_antialias "0"
fog_enable "0"
mat_specular "0"
mat_mipmaptextures "1"
mat_bumpmap "0"
mat_compressedtextures "1"
cl_smooth "0"
r_decal_cullsize "1"
mp_decals "100"
cl_ejectbrass "0"
cl_interp "0.2"
cl_interpolate "1"
cl_spec_mode "3"
cl_show_bloodspray "0"
muzzleflash_light "0"
r_rainsimulate "0"
r_rainradius "0"
r_rainalpha "0"
r_rainsplashpercentage "0"
cl_ragdoll_physics_enable "0"
r_eyes "0"
r_teeth "0"
r_eyesize "0"
//--[stuff to test]----------------------------
[/code]//r_shadows 0
//rate 25000
//r_decals 0
//mat_picmip 2
//mat_fastnobump 1
//cl_show_splashes 0
//cl_phys_props_max 0
//cl_phys_props_enable 0
//cl_lagcomp_errorcheck 1[/code]

//--[sound]------------------------------------
[/code]volume "0.1"
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
snd_mixahead "0.1"
snd_musicvolume "1.0"
snd_pitchquality "1"
dsp_dist_max "1440.0"
dsp_dist_min "0.0"
dsp_enhance_stereo "0"
dsp_volume "1.0"
dsp_slow_cpu "0"
bgmvolume "1"[/code]

//--[default settings]--------------------------
[/code]vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "256"
vprof_graphwidth "512"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "66.666666667"
budget_history_numsamplesvisible "100"
budget_show_history "1"
budget_show_averages "0"
budget_show_peaks "1"
budget_averages_window "30"
budget_peaks_window "30"
budget_bargraph_background_alpha "128"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "1"
r_eyegloss "1"
r_aspectratio "0"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
cl_team "default"
cl_class "default"
voice_modenable "0"
voice_forcemicrecord "1"
voice_enable "1"
voice_scale "1"
lookspring "0"
lookstrafe "0"
joystick "0"
cl_observercrosshair "1"
cl_forcepreload "0"
cam_command "0"
cam_snapto "0"
cam_idealyaw "90"
cam_idealpitch "0"
cam_idealdist "64"
scene_showfaceto "0"
scene_showlook "0"
scene_showmoveto "0"
bot_traceview_extended "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
suitvolume "0.25"
adsp_debug "0"
cc_lang ""
cl_soundfile "sound/player/jingle.wav"
cl_idealpitchscale "0.8"
cl_timeout "30"
cl_showpluginmessages "1"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
closecaption "0"
spec_scoreboard "0"
mat_forcemanagedtextureintohardware 0[/code]

//--[alias']-----------------------------------
[\code]alias wait2 "wait; wait"
alias wait3 "wait2; wait"
alias +cjump "+jump; wait; +duck"
alias -cjump "-jump; wait; -duck"
alias r1 "radio1"
alias r2 "radio2"
alias r3 "radio3"
alias ms1 "menuselect 1"
alias ms2 "menuselect 2"
alias ms3 "menuselect 3"
alias ms4 "menuselect 4"
alias ms5 "menuselect 5"
alias ms6 "menuselect 6"
alias ms7 "menuselect 7"
alias ms8 "menuselect 8"
alias ms9 "menuselect 9"
alias mclr "slot10; wait; wait; slot10"
alias +cover "r1; ms1"
alias -cover "mclr"
alias +point "r1; ms2"
alias -point "mclr"
alias +holdpos "r1; ms3"
alias -holdpos "mclr"
alias +regroup "r1; ms4"
alias -regroup "mclr"
alias +follow "r1; ms5"
alias -follow "mclr"
alias +takinfir "r1; ms6"
alias -takinfir "mclr"
alias +go "r2; ms1"
alias -go "mclr"
alias +fall "r2; ms2"
alias -fall "mclr"
alias +stick "r2; ms3"
alias -stick "mclr"
alias +getinpos "r2; ms4"
alias -getinpos "mclr"
alias +storm "r2; ms5"
alias -storm "mclr"
alias +rptintm "r2; ms6"
alias -rptintm "mclr"
alias +roger "r3; ms1"
alias -roger "mclr"
alias +spotted "r3; ms2"
alias -spotted "mclr"
alias +help "r3; ms3"
alias -help "mclr"
alias +sector "r3; ms4"
alias -sector "mclr"
alias +inpos "r3; ms5"
alias - inpos "mclr"
alias +reporting "r3; ms6"
alias -reporting "mclr"
alias +blow "r3; ms7"
alias -blow "mclr"
alias +neg "r3; ms8"
alias -neg "mclr"
alias +enedown "r3; ms9"
alias -enedown "mclr"[/code]


Zródło wiaderko.pl

SpeedY
31-07-2008, 12:13
RaPMeN To wszystko mam wpisać do konsoli - jestem zielony w tym temacie o bindach :)

loreN
31-07-2008, 22:46
Jak chcesz ja bym radził do configu...
Tutaj masz różne opisy np "Kolor celownika zmienia się gdy ty strzelasz: "
Jeśli chcesz tak miec to wklej to co jest w code co configu...
Jeśli nie umiesz to napisz na moje GG : 5857557

Pamiętaj to jest Conter Strike Source a nie Counter Strike 1.6 (to tak wiesz żebyś się nie pomylil)
Pozdrawiam
jbc to o pomoc pisz na moje gg

SpeedY
01-08-2008, 08:13
Już cię zapisałem - thx